Alien Worlds is a metaversal playground where developers and dreamers collide, its games and events fusing sci-fi lore with on-chain governance and asset ownership. From Battlefleet Armageddon’s epic voyages to Milky Way Miner’s retro clicks, the ecosystem thrives on community-led innovation.
Now, a new game is set to explode in the cosmos. Alien Worlds: Mayhem, a fast-paced, turn-based tactical skirmisher, promises explosive battles and player-owned rewards – which is why we sat down with Kareena Rogers, Managing Director at Mercury Forge and the mastermind behind its chaotic charm.
A veteran designer hooked on Worms’ sandbox destruction, Kareena is intent on delivering a game where every move carries tradeable weight. We sat down with her to explore how Mayhem redefines tactical gaming, and why it’s a perfect fit for Alien Worlds.
From Worms to Web3
Kareena’s love for gaming can be traced back to a classic of 90s console gaming. “The original Worms hooked me early with its mix of tactics, sandbox freedom, and joyful destruction,” she recalls.
That passion for player-driven chaos eventually led her to the realm of Web3, with its transparent economies, NFTs, and decentralized autonomous organizations. “As a designer I gravitate toward tech that hands more control to players. Blockchain does exactly that: on-chain assets you truly own, economies you can influence, even content you can co-create.
“With Web3, ownership shifts from licensed access to true possession: your squad skins, weapons, or trophies live in your wallet, not on the game’s servers. That means you can trade, lend, or migrate them to future games that accept the same standard. Transparency is also built-in, with supply caps and drop rates verifiable on-chain, so rarity isn’t just a marketing line.”
Hopscotch Games, a fully remote team of indie developers, isn’t new to Alien Worlds. “We’ve already shipped a Battlefleet mini-game tied to Alien Worlds assets,” Kareena notes, citing the team’s familiarity with the DAO-driven ecosystem. “Alien Worlds offers an open, community-driven framework that matches how we design.”
Mayhem, the team’s second large-scale Web3 release, is their boldest project yet.
Tactical Chaos Meets Alien Worlds
Alien Worlds: Mayhem drops players into short, turn-based battles on destructible sci-fi maps. “Each squad member has distinct abilities – mobility, gadgets, status effects – tied to line-of-sight and cover,” Kareena explains. Think Worms Ultimate Mayhem with tighter action-point limits and RPG-style stats, akin to XCOM or Into the Breach.
Maps draw from Alien Worlds’ biomes, with fully breakable terrain keeping spatial tactics central. Players teleport for position, cloak to dodge, or fire tracking ordnance, with race-specific passives adding strategic depth. “Progression is cosmetic and ranking-based; there’s no power creep,” Kareena emphasizes, clarifying that skill will always trump grind.
The game’s lore is a light but deliberate nod to Alien Worlds. “Existing races and biomes guide the design, but gameplay stays front and center,” she says. Future updates could deepen this, with DAO votes shaping seasonal missions or faction bonuses tied to the game’s expanding mythology.
“Right now we’re laying the groundwork for community involvement, but DAOs can definitely play a meaningful role even at this early stage.” Kareena’s ambition is clear: blend nostalgic tactical gaming with blockchain’s immutability. Like Alien Worlds itself, Mayhem can be seen as a rebellion against Web2’s walled gardens.
Community as Co-Creators
What role might Alien Worlds DAOs have in furthering Mayhem’s grand vision?
DAOs could help sponsor in-game tournaments, provide rewards for leaderboard events, or contribute to content creation, like cosmetics or map themes that reflect community-driven stories,” Kareena suggests. “Long term, DAO votes could introduce new arcs, characters, or global events that tweak stats or add limited-time challenges.
In other words, another step taken toward a future in which metaversal players become co-creators of the digital world they inhabit, flexing their creative muscles and using token-weighted votes to have a say.
“Ultimately, the goal is to move toward a model where DAOs and the broader Alien Worlds community don’t just support the game – they help shape its direction through curated experiences and direct engagement.”
Hopscotch’s approach mirrors Alien Worlds’ ethos. By building on open frameworks, Mayhem invites everyone – from hardcore strategists to casual Explorers – to shape its future. “We can’t wait for players to master the terrain and carve their legacy,” Kareena says.
The game’s launch is just the beginning. With the prospect of tournaments and plans for deeper lore integration, Mayhem aims to become a community hub. “Share feedback, help shape what comes next,” Kareena urges, inviting Explorers to join the fray.
A New Chapter for Alien Worlds
Kareena Rogers and Hopscotch Games are crafting a fun tactical game that blends Worms-style chaos with blockchain’s transparency and ownership. Whether you’re battling for bragging rights or rewards, there’s something for every type of player.
The cosmos is calling – will you answer?
If you’re interested in playing Mayhem, take a look at our Getting Started guide then jump into the game (BETA edition v0.6) using the links below. You can also share feedback via the official
Alien Worlds Discord.
App Store: Download
Android: Download